// TOWN SPECIAL ENCOUNTERS
//    Town 143: Storm Port

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(2860,"Mayor Runkle");
	set_personality_name(2861,"Dana");
	set_personality_name(2862,"Valentino");
	set_personality_name(2863,"Laika");

	set_name(30001,"Hidden Bandit");
	change_max_health(30001,100);
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14306,"Ahhhh!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14306,"Who are you?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14306,"Get out!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14300,"Hello, warrior.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14300,"The dead walk among us.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14300,"When will the Empire return?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14300,"We need help.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14313,"I need couriers.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14313,"Need to make money?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14313,"Hard to carry goods in these times.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14312,"Hello! Hello!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14312,"I am the buying!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14312,"I am the selling!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14302,"Need a ticket?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14302,"The ferry is here.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14302,"Spare a coin?");


break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

